I graduated in the fall of 2006 from The Art Institute of Houston, with a Bachelor of Fine Arts with a Major Arts and Animation. Shortly before attending AIH I studied for a year at the University of Houston’s Gerald D. Hines College of Architecture, where completed the basic design and theory segment of the course.
In 2002 I was accepted into the National Technical Honor Society. Here I was involved in School functions and services such as a tutor, public speaker and functionary for the school’s events. I have been awarded many academic awards such as the President’s Student Service Scholarship in August of 2000, Merit Scholarship in 2002, Dean’s List in 2003, Quarterly Scholarship in 2004 and Team Project Honors in 2006.
The team project Honor’s award was given in retro spec to a program started by AIH in which the student body works with professional organizations such as NASA and Sci Fi television network on mock projects that could and can be used in a professional manner. The Program reached success when in 2006 the team project was completed and presented to NASA.
Much of my expertise lies in 3d animation and concept designs. Most notable skills are application of animation, UV and Unwrap texture mapping along with advanced procedural mapping. Second to texturing is advanced lighting and mental ray setup and implication of its materials. Lastly I am familiar with standard rigging and Character Studio. Next to animation I am proficient with the following programs, from simple to advanced user knowledge of Photoshop, After Effects, Premiere, and Illustrator. Aside from the core programs listed before I have working knowledge of Dreamweaver and Flash.
I am skilled in traditional art and mediums. If it was not for these core skills much of what I do would not be possible. Photography, painting, drawing, sketching, etc… are the core foundation in which my education and interests are built upon. Much of my spare time is spent drawing, sketching and just exploring various avenues of art.
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